Learn more about LEGO Digital Play, the company behind this role.
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Senior Product Manager, Engine
LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences. We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant. Role Summary This leader will be expected to deliver tangible products and prototypes, while also contributing to the long-term product strategy and aligning our product innovations with the core LEGO Brand Values of Imagination, Creativity, Fun, Learning, Caring, and Quality. As a Senior Product Manager, you will share ownership of the product strategy for the engine that powers the platform, spanning rendering, physics, and the runtime on which every creator experience is built. You will set technical direction in close partnership with engineering, and treat the engine as a product in its own right, one whose customers are the teams building every other part of LEGO Digital Play. Key Responsibilities - Jointly own the end-to-end product strategy and roadmap for the engine – spanning rendering, physics, and runtime – that underpins every experience on the platform. - Treat the engine as an internal platform product, gathering requirements from the teams that build on it (i.e., the other product teams) and translating their needs into a coherent technical roadmap and clear priorities. - Partner deeply with engineering on foundational architecture decisions (e.g., engine evaluation, build-versus-buy tradeoffs, and performance budgets across the range of devices our players use), bringing product rigor to choices that are easy to defer and expensive to reverse. - Safeguard performance, stability, and scalability as first-class outcomes, ensuring the engine holds up under the demands of user-generated content at scale and across a broad device population. - Establish the success metrics and validation approach for the engine (e.g., frame-rate stability, load times, crash-free sessions, device coverage) and instrument the platform so those metrics are continuously visible. Qualifications - Extensive experience in technical product management, including a demonstrable record in the product development of game engines and related technologies (e.g., rendering, physics, runtime systems). - A strong technical foundation, with the fluency to engage engineers credibly on architecture, performance, and the tradeoffs between them. - Experience treating an engine, platform, or developer-facing technology as a product, with internal teams as the customers. - A proven ability to lead cross-functional teams and to influence senior stakeholders across a large, matrixed organization, including engineering, design, and partners. - A genuine affinity for the LEGO Brand and for creative, constructionist play, with the strategic clarity to translate that philosophy into a robust technical foundation.
Technical Product Manager, Avatars
LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences. Central Technology is the engineering heart of LEGO Digital Play, a venture within the LEGO ecosystem dedicated to pioneering creative and joyful digital experiences. Our teams build the foundational platforms, tools, and capabilities that power LEGO's digital future. We work at the intersection of play and developer tooling to bring the LEGO brand to a new generation of digital builders. It's a rare opportunity to shape something from the ground up within one of the world's most loved brands. We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant. This is a newly created role based in London, England; this is an individual contributor role reporting to the Director of Digital Art and Avatars. Key Responsibilities - Translate the avatar and character vision into an actionable roadmap, product requirements and delivery priorities, and act as the clearest voice of that vision inside and outside LDP. - Build and maintain relationships across the wider LEGO Group, curating the information that flows through them, keeping Central Technology's work aligned with brand and partners and ensuring the roadmap and timelines properly account for those relationships. - Serve as the primary contact for first and third party adopters, developing a concrete understanding of their workflows, guiding onboarding and integration and turning their feedback into prioritised requirements. - Partner with the technical art and engineering teams building systems and technology, translating product intent into well-scoped requirements and helping teams weigh trade-offs between quality, performance and delivery. - Ensure the work is coherent within the broader Central Technology platform, both drawing on and shaping the direction of the teams around it. - Manage a varied portfolio across the team's remit initially, with focus expected to narrow as individual product tracks mature. - Hold the work to a high bar and make it measurable, defining how its quality and adoption are judged. - Uphold brand integrity, IP controls and child-safe requirements in product decisions, working with safety, legal and brand partners so the technology can be trusted wherever it is adopted. - Represent the work through demos, walkthroughs and structured reporting to senior stakeholders, acting as the voice of the customer internally and the voice of the platform externally. Required Qualifications - Degree in a technical or product-oriented discipline, such as Computer Science, Engineering, Design or Business, or equivalent practical experience. - Significant product management experience on technical products in games, game platforms, engines, creative tools or interactive entertainment, with product craft and technical depth covered between education and experience. - Deep understanding of game developers and their players, with a track record of shipping technology and a first-hand sense of how it fits into what they build and play. - Proven experience building
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